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Real life temple with traps
Real life temple with traps





real life temple with traps

#Real life temple with traps movie

But there are also what I call movie traps. Traps that spring up, do something terrible, and disappear. What I’ve been discussing above are booby traps. But there is literally nothing wrong with ambushing the party with a trap if they have a fair chance to spot it. I know some whiny GMs will say otherwise.

real life temple with traps

There is nothing wrong with a sudden setback that makes life a little harder. They are just slamming buttons and rolling dice.Īt the same time, there is nothing wrong with the occasional booby trap. Because it requires no interesting choices or cleverness on the part of the players. Nothing about that is interesting game play. In which case… well, all hell f$&%ing breaks loose as the players try to figure out what they are allowed to do that won’t bother the GMs ridiculous “metagaming” bans. Unless you are just not allowed to do that. And if it doesn’t, you just try to disable it again. And if it isn’t, usually it goes off in your face. Because the game gives you a button called “Disable Device.” You spot the trap, you “roll to disable it.” It’s either disabled or it isn’t. Life gets worse once they actually find a trap. That’s getting them to salivate because you ring a f$&%ing bell. If you use them frequently, the PCs will ALWAYS search for them EVERYWHERE. If you, as a GM, rarely ever use traps, the PCs won’t search for them. They come down to a matter of simple conditioning. You might say “choosing where to search” or “whether to search” count as choices. The problem with that is there’s no interesting choices. And if they fail to spot it again, they trip the wire and set off the trap. And then, they might spot the tripwire or they might not. “Bob, you see a trip wire.” If they fail to spot it, they might still decide to search the doorway. If someone’s Passive Perception is above the trap’s detection DC, you tell them the trap is there. Look, let’s imagine you do it the sort of “by the book” way from 4E, since that was the closest to being reasonable. There’s no real choice involved in detecting a trap. But the problem is “detecting traps” in an RPG is also a load of bulls$&%. Now, you can argue that if the PCs fail to detect the trap, it’s their own fault and anything you do to them afterwards is nice and fair. Because, in RPGs, we call that “a dick move.” Even though it is completely legitimate. You don’t want things to kill or disable the PCs with absolutely zero warning. That is exactly what you don’t want in a RPG. For simplicity, we’re not going to talk about deterrents and alarms just yet. A trap that hurts a person a little bit but lets them continue with their nefariousness is a sucky trap. An unattended trap (a real life one) is designed to be completely unexpected and either completely disabling or completely lethal. I’d better start actually explaining things.Ĭonceptually, a trap is sort of a huge problem in a role-playing game. And even if there isn’t a rogue at the table, everyone has seen Indiana F$&%ing Jones or played f$&%ing Uncharted or f$&%ing Tomb Raider or any other f$&%ing action-adventure video game in the world, so they ALWAYS expect traps. You have to do them because gamers glom onto the antisocial lone-wolf dips$&% character like flies on s$&%, so there’s always going to be one rogue at the table. Which wouldn’t be so bad, but you have to do them. No matter how you handle them, they suck. I should probably disable comments on this one, but I won’t, because I like swearing at people and telling them they are wrong. But you will always get some a$&hole who insists their way “works just fine.” And that’s because people never see the tradeoffs they are making. No matter how you deal with them, they suck. There is no good way to deal with traps in D&D. But the whole point of this Ask Angry crap is so that I can phone it in by just answering a nice, simple question. I mean, sure, there are a couple of questions at the end. It’s just an invitation to write about a thing for however long I want. Also, is it possible to make traps themselves into encounters? Into an obstacle course of some kind? Explain trap philosophy as well, since other GMs say different. Explain making traps, and running traps in game.

real life temple with traps

Please explain all of it, as much as you can.Įxplain traps. Kind of New GM returns to ask a follow up question: If you want politeness, go ask the Hippie-Dippie-Sunshine-and-Rainbows-and-Bunny-Farts-GM.

real life temple with traps

And include your name so I know I can make fun of you, your name, your question, your inability to proofread, or your poor understanding of the concept of a BRIEF question using your proper appellation. Just e-mail your BRIEF question to and put ASK ANGRY in the subject. Do you want to Ask the Angry GM a question? It’s easy to do.







Real life temple with traps