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Pathfinder wrath of the righteous classes
Pathfinder wrath of the righteous classes








Just prioritize sidequests with hourglasses ahead of anything that advances the chapter's storyline. Quests with an hourglass next to them in the journal need to be done before the end of the current chapter, but otherwise there's no rush. Kingmaker had quests with strict time limits, but Wrath of the Righteous is more generous. You can cackle as a move action too, which is convenient in turn-based mode, and paints a delightful image. The vulnerability curse hex provides another way around demonic resistances, and cackle will extend the duration of other hexes. When they're down, ignore them until other threats are dealt with, then select coup de grace (it's in the actions section above the middle of your hotbar) to take them out. They'll have a saving throw, but odds are you'll send some cultists to sleepyland. That means you can sling a slumber hex at every enemy in every fight. Instead of a set number of uses per day, most hexes can be used over and over, though only once per target. The secret is that her hexes aren't limited the way most abilities are. After a few levels Ember will be working wonders with fire-based spells, which is kind of ironic considering, but before that you may not know what to make of her. When you recruit the stigmatized witch Ember she's carrying a crossbow, but her burned hands make her terrible at shooting. To defeat spell resistance, choose the feats spell penetration and greater spell penetration for your casters.

pathfinder wrath of the righteous classes

There's also a mythic feat that lets you pick an elemental damage type, which will then ignore resistance. Weapons with a high enough enhancement bonus (the + after their name) ignore DR too. Cold iron weapons are a reliable way to bypass most DR. If a specific kind of damage can bypass damage resistance, it'll be listed after the slash, so "DR 3/holy" will ignore the first three points of damage unless it's from a holy weapon. They'll have damage resistance, spell resistance, and some are immune to mind-affecting spells or have true seeing, which makes them immune to illusions. Mouse over the portrait of a demon in the initiative order for a closer look at their stats and you'll usually see elemental resistances to fire, acid, and cold, and often straight-up immunity to electricity and poison.

pathfinder wrath of the righteous classes

The main enemies in Wrath of the Righteous are demons, who have a laundry list of resistances. (Image credit: Owlcat) Demons don't care about lightning The burning hands spell is a good way to deal with them. They're far more dangerous than the cultists and dretches you'll be used to when they show up. Wrath of the Righteous isn't quite as punishing, but its rat swarms may still come as a shock.

pathfinder wrath of the righteous classes

Kingmaker had an infamous early-game encounter with spider swarms that demolished many a new player because in the Pathfinder rules those spider swarms can only be hurt by elemental damage, which low-level parties don't have much of. A protagonist who leads from the front can balance that. If you play a bard, their ability to cast spells while holding a shield means you may as well go sword-and-board, and if you want to be a magus they've got an archetype called sword saint that's all about magically buffing weapons and armor.Īny class can work, but if you like to leave companions in their roles rather than giving them a respec makeover, you'll end up with a surplus of back-row choices. Cavalier and warpriest both seem apt for a game about joining a crusade, and cavaliers get to try the new mounted combat system. Bloodrager is a popular choice-a barbarian with supernatural powers based on their bloodline. Which is why, if you're having trouble choosing between the 25 (!) base classes, it's worth narrowing it down to those good at going toe-to-toe. Hours later you accrue a selection of frontline fighters to choose from, but even then you'll probably end up with multiple archers competing for any magic longbows. While you do get a paladin to tank with, the rest of your party will be an archer, a spirit hunter (tough later, fragile at low levels), and then a rogue, witch, oracle, and wizard. It's not quite as rough as Kingmaker, which threw you into the tutorial with only a flimsy gnome illusionist and a halfling bard as backup, but there's still a slight bias in the companions.

pathfinder wrath of the righteous classes

It's worth a heads-up that early on your party will lean toward ranged characters. (Image credit: Owlcat) Maybe don't be an archer










Pathfinder wrath of the righteous classes